Everything 50% off – Grab it before it's gone!
Roll for Initiative (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame] Sale!

Roll for Initiative (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]

$14.00 $6.00

Set: Dungeons & Dragons: Adventures in the Forgotten Realms Minigame Type: Card Magic Minigame Rarity: Common 2+ players | 1+ packs | 5 minutes | d20OBJECTIVE:As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody roll for

  • Zero-Risk Assurance: Full-Refund Policy
  • Free Delivery on 30+ Orders
  • 60-Day Hassle-Free Returns
Category:
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Minigame
Type: Card Magic Minigame
Rarity: Common

2+ players | 1+ packs | 5 minutes | d20

OBJECTIVE:

As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody roll for initiative! Roll a d20 and modify the result with some Magic cards to get the highest initiative!

GET READY:

Open a booster and remove all cards without Magic card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their initiative. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first.

LETS PLAY:

On each players turn, they play a card to modify a players initiative (see reverse side for card effects). Cards with effects that will be counted at the end of the game should be placed in front of the target player. All other cards go into the discard pile.

Play continues until all players are out of cards.

White Card: At the end of the game, increase a players roll by 2.

Blue Card: Reroll another players die, but use the new result only if its lower.

Black Card: At the end of the game, decrease a players roll by 2.

Red Card: Reroll another players die. They must use the new result.

Green Card: Reroll your own die, but use the new result only if its higher.

Colorless Card: Each player may reroll their die. if they do, they must use the new result.

Multicolored Card: Apply the effects of each of the cards colors. Each effect can target a different player.

Any Card Played Face Down: At the end of the game, increase or decrease a players die roll by 1.

TO WIN:

Once everyone is out of cards, check to see who has the highest roll. That player wins initiative!

Cost - $25

Free Shipping We offer free shipping on orders over $30. Please check the free - shipping eligibility at checkout.

Delivery Time It usually takes [3-5] business days for standard shipping. Please note that this is an estimated time frame and may be affected by local holidays, and unforeseen circumstances.